In 2001, Max Payne arrived to set the benchmark for action gaming,
earning
countless awards and revolutionizing the genre with cinematic
combat
sequences fuelled by the groundbreaking use of slow motion and
compulsive
narrative-driven gameplay. Now, working together with Rockstar
Games' New
York-based production team, Remedy has combined Max Payne's
hallmark
gameplay with all new innovations and unmatched production values.
Max Payne 2:
The Fall of Max Payne has raised the bar for action games all over
again.
FEATURES INCLUDE:
Storyline - a violent, Film Noir love story between a cop and a
femme
fatale murder suspect, between Max Payne and Mona Sax. Dark, tragic and
intense, the story is a thrill-ride of shocking twists and revelations.
Max Payne's signature slow motion gunplay has been
improved on every
level. Get ready for Bullet Time 2.0.
New guns and new moves make action more cinematic and
intense than ever
before.
Fully integrated Havok physics engine allows for
interactive environments
creating incredible combat scenes. Ragdoll characters and physics in
slow
motion create breath-taking combat scenes.
All new AI - cooperative NPC's fight with Max and more
believable enemies
create tension and more interesting and varied challenge.
A stunning level of detail: Extremely detailed
environments with
photorealistic textures, highly enhanced radiosity lighting and
extremely
lifelike characters (including facial animations & lip
synchronization)
provide a visually staggering cinematic experience.
Massive production values - including a motion picture
stunt crew,
professional talent for voice acting and graphic novels, motion capture
and
authentic digital source material from New York City.
MINIMUM SYSTEM
SPECIFICATIONS
1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor
32MB AGP graphics card with hardware transform & lighting
support
256MB RAM
1.5 GB hard drive space
Windows 98/ME/2000/XP
DirectX 9.0
Keyboard and mouse
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